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Neon Bloom
Neon Bloom
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(((Neon Bloom))) is an arcade-style top-down shoot-em-up with a focus on hyper-stylized art/rendering and music-generated enemy spawning, with a kick-a$$ synth-wave soundtrack!
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Neon Bloom details
Description

Originally made for the Amaze Me gamejam (called "Sonic Bloom" then), now ported to GXC!

Story

The evil <<<Color Thieves>>> have traveled across the universe stealing planets' colors and leaving them monochrome and dead. And now they're coming for Earth! You are the only line of defense left. Can you stop the onslaught of thievery and destruction?

(((Neon Bloom))) is an arcade-style top-down shoot-em-up with a focus on hyper-stylized art/rendering and music-generated enemy spawning, with a kick-a$$ synth-wave soundtrack!

"Playable Animusic!" - Anonymous

Controls

keyboard controls: space to shoot, arrows to move

gamepad: dpad/analog stick to move, face button 1 (typically bottom) to shoot

q and a to control "neon quality" (for beefy machines use the max setting for maximum "WOW")

s to turn shader off, if your eyes or computer can't handle it.

escape to quit, r to restart

Made for the Amaze Me Game Jam with the theme of "Neon"

Made in GameMaker Studio 2

Made by Team Seguin:

ModalModule - Programming

Captain Shred - Music/Voice Acting/SFX

FreddySquarepants - Art/Animation