THIS GAME IS IN EARLY ALPHA STATE AND IS IN DEVELOPMENT
Void Looper is an arcade revolving shoot-em-up bullet hell game, that started it's life as a game jam project called U.F.O offline. In Void Looper you dive into the void with your mecha and blast incoming waves of enemies, dodge bullets, collect power ups and rack up multipliers. Controls and design are super simple and easy to learn, but with loads of depth beneath the surface.
After finishing U.F.O offline, I still had some plans for the game and I made it my goal to turn this scuffed jam project into an actual game. I've been really busy with my visual communications studies, but fortunately I took the opportunity to develop this demo as a part of my thesis work. So this demo is the production part of my thesis.
This demo is a preview of a game in development. It is still missing some key features. Art assets, sound assets, gameplay mechanics, overall structure, story and difficulty are a subject to change.
- You can use the Dash to phase through enemy bullets
- Dashing through enemy bullets fill up your multiplier gauge
- If you hold your fire, your next shot will use your powerful secondary weapon
- Upgrades between levels
- Iron out some flaws with Dash mechanic
- An Actual Storyline
- Waaaay better UI
- More levels with more dynamic backgrounds
- More varied enemies
- Two Player Mode
Feedback and suggestions are appreciated :)
GXC Version can be played with Keyboard , Xbox One controller
You can reset the game by holding down ESC
You can clear local high-score by holding down DELETE in title screen
- - This game does contain frequent flashing lights - -
Music from Action Game Loops - Rock Music Loops by Andrey Sitkov
Sound Effects by Juhani Junkala / SubspaceAudio @ OpenGameArt