Description
Endless Alien Abductions:
Credits / Special Thanks Goes Out To Everyone Involved!
Game Design/Developer: Colin Litchfield (@colin.litchfield) / (brainwavecreations)
Pixel Artist: Rafael Dimitri (@Dimitirinhas)
Sound FX Artist: SubspaceAudio (https://opengameart.org/)
Music Artist: Ozzed (https://ozzed.net)
Song Title: "Failen Funk" - 8-bit Run 'n Pun
https://twitter.com/OzzedNet (@ozzednet)
https://www.youtube.com/c/OzzedNet
You play as the UFO(s). You must dodge ever increasing obstacles the longer you survive in the game, while abducting as many civilians as you possibly can. I've designed everything to be easily tweaked inside of GMS. From the movement speeds, to spawn rates of all the objects, as well as how quickly everything increases in speed. This makes it very easy to adjust the difficulty of the game, and how quickly things ramp up over time. Everything slowly ramps up in speed, and difficulty as the game progresses using simple timer systems.
Objects that must be avoided slowly get faster and faster the longer you survive! I have yet to survive long enough, to see the max speeds of the objects. But, they will eventually reach a max speed. In One Player mode I believe everything reaches max velocity, at about 400 points or so for the "Time Survived" score. In Two Player mode things ramp up a bit slower.
Speaking of scoring. Your scores consist of "Time Survived", and how many civilians have been abducted. Both are pretty self explanatory. Time Survived, keeps on counting up, the longer you survive inside the game. The Abduction Score, is based on civilians abducted. Green folks give you one point, while the red folks give you two points towards this overall score.