Classic Asteroids jazzed up a little. Well... a LOT. Powerups, particles - this might just be the most fun you've had on asteroids this Millennium!
Description
This game began as a GameMaker Tutorial. But I wasn't content to leave a few pixelated rocks floating around a screen forever. What would it mean to really, *really* make a decent Asteroids game in the amateur scene in 2023?
This ongoing (and constantly evolving) project is my attempt to answer this exact question.
Buckle in and enjoy the ride!
~~ Changelog ~~
0.2.1.1
* improved asteroid scaling
0.2.1.0
* Improved asteroid graphics and movement
* Tweaks to game balance
0.2.0.2
* fixed score bug
0.2.0.1
* reset key game variables from test state
0.2.0.0
* substantial improvements to the UI
* added teleport effect
* graphics improvements
0.1.1.0
* Improved initial asteroid seeding
* Changed horizontal view buffer & highlighted potential ship position
* Improved particle effects slightly (added random size scaling)
0.1.0.0
* version bump
* adjusted graphics
0.0.0.7
* Improved the powerup timing system
0.0.0.6
* Added camera layouts
* Advanced warning of Asteroids
* Improved screen wrap
0.0.0.5
* Added arcade setting
* Improved particle effects
* Improved upgrades
0.0.0.4
* Added difficulty levels (easy, medium, hard)
* Reshaped a variety of settings
0.0.0.3
* Added particle effects
* Improved sound system
0.0.0.2
* Added multiple asteroid types
* Added level up system
* Added sound system
0.0.0.1
* Base game
* Improved basic particle effects