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Game state is automatically saved to the cloud when you are playing. The last 5 saves are stored in the “Latest” group, if you want to find older saves you can open the “Daily saves” for snapshots from each day.
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Castle Dawn
A gargoyle comes alive in the moonlight, seeking vengeance for the wrongs witnessed within the castle walls.
Description
A short cinematic experience rich in theme for the #NoticeMe-Game-Jam. This description will contain a bit of a 'dev-log' for those interested. Game controls and credits are below. And yes, there are a lot of bugs and some missing features I didn't get around to adding. Thank you for your interest. Having 2 weeks, I decided to take the game idea in a direction I was not familiar with. Due to overcomplicating things, I chose to build a platformer. As I was coming up with a narrative for the game, I got addicted to the idea of castles and gargoyles. For a good week at least, I spent my time designing and drawing sprites. It was only after a few days left did I realize there wasn't any gameplay. Crazy, but I spent most of the time with the story scenes. Every game jam has its challenges and life always brings more than what you have planned for. Regardless, I had a great time creating this game. ControlsMovement: Left & Right Arrow Keys
Select/Attack: 'X' Key
Jump: 'C' Key
Cave Theme //Author: Brandon75689 (Submitted by HaelDB)
Another Volcano //Author: Mega Pixel Music Lab
Battle_1 & Text_Track //Author: Alexandr Zhelanov
Male Grunt/Yelling sounds //Author: HaelDB
Dragon Flap //Author: VishwaJai
20 Sword Sound Effects (Attacks and Clashes) //Author: StarNinjas